Archive for the ‘Release’ Category

Instant Reality 2.8.0 Release

Wednesday, July 27th, 2016

dragon_blend

The 2.8.0 Q2 2016 release of InstantReality focuses on tool chain as well as service platform updates and improvements.

The toolchain improvements focus on support for auxiliary attributes and data. Auxiliary attributes can be a description of parts or their measures. Auxiliary data can be a set of viewpoints or cutting planes. These auxiliary attributes and data can be dynamically turned on/off or selected in our new Aux Inspector Dialog by clients such as webVis.

The new improved version 1.0 of MOPS features additional methods for segmentation, atlas packing, precomputed ambient occlusion, as well as advanced configuration possibilities.

You can see additional details in the Changelog.

Get the new builds here:
https://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Instant Reality 2.7.0 Release

Monday, April 11th, 2016

polymesh-panorama_flat


The 2.7.0 Q1 2016 release of InstantReality focuses on tool chain as well as service platform updates and improvements.

It features tool chain improvements for aopt (for example inital binaryGLTFVersion support, bundled export with all resources) and an all new improved version of MOPS (0.5.0, featuring, in particular, guaranteed bijective UV parameterization and improved mesh segmentation).

You can see additional details in the Changelog.

Get the new builds here:
http://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Instant Reality 2.6.0 Q3 2015 Release

Wednesday, September 30th, 2015

The 2.6.0 release is the first all 64Bit release, including a new cocoa runtime for MacOS 10.10.
Floops in InstantPlayer Cocoa
This release features tool chain updates, in particular for aopt (e.g. improved normal compression and improved striping) and MOPS (all new improved version 0.3.0, including mean value and virtual boundary parametrizations).

You can see additional details in the Changelog.

Get the new builds here:
http://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Instant Reality 2.5.1: The Web3D 20th Anniversary Release

Friday, June 12th, 2015

web3d2015

With the 20th anniversary of Web3D we’re happy to announce that a fresh release is here: Instant Reality 2.5.1.

This release features a new component called the Mesh Optimization and Processing Service (MOPS) which we will present at Web3D 2015 on Friday in the very first paper session. Instant Reality 2.5.0 introduced a new feature called instant3Dhub, and we’re excited to share our upcoming architectural plans with you in the following paper session on Friday. You can see additional details in the Changelog.

Get the new builds here:
http://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Instant Reality 2.5.0 released

Friday, April 3rd, 2015

We’ve got a new incremental release out today: Instant Reality 2.5.0.

This release features a major overhaul of things that are mainly under the hood on both Windows and Mac OS X. We have also added two new platforms which we support directly: RedHat 6.5 and Suse Linux Enterprise 11.3. If you’re a Mac user, you will notice that the new version is a lot slimmer than it used to be, because we have dropped support for PowerPC. This means greater compatibility for new hardware and libraries in the release and for future additions. On Windows, developers who are adding InstantIO nodes can now switch to more modern development tools. Please see the Changelog for additional details.

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Get the new builds here:
http://www.instantreality.org/downloads/

InstantReality 2.4.0 released

Thursday, July 31st, 2014

We’re excited to bring you the latest release of InstantReality: version 2.4.0. This release features Ubuntu 14 as a new platform, retiring Ubuntu 10. The primary lineup of builds is also now concentrated on 64bit architectures exclusively, but you can always find additional releases in the Dailybuild section. InstantReality 2.4.0 comes with several important bug fixes, new loaders for formats such as PLMXML, improvements for our converter tool aopt, as well as new nodes which we will present at Web3D 2014 in Vancouver.

You can start righ now:
http://www.instantreality.org/downloads/

InstantReality 2.3.0 Released

Thursday, July 18th, 2013

We’re happy to announce the release of version 2.3.0, featuring LAS and BinaryGeometry loaders, a licensable OpenJT loader (you can already load JT files and try it out) and a new texture node to load Polynomial Texture Maps. More importantly however, we welcome the Leap Motion and Oculus Rift to our supported hardware family. On Windows, you can also access the updated OpenNI and NiTE 2.0 node, NI2. Tutorials are ready at your disposal! Get your copy here:

http://www.instantreality.org/downloads/

InstantReality 2.2.0 Released

Thursday, August 2nd, 2012

Today we release version 2.2.0, which apart from bugfixes provides some new features: we’ve revamped our internal binary loader, providing support for more formats, multitouch support on Windows 7 and Mac OS X, a Microsoft Kinect backend, an all new release target for Ubuntu 12.04 and much more! Go check it out in the downloads section:

http://www.instantreality.org/downloads/

InstantReality 2.1.0 Released

Wednesday, November 2nd, 2011

Today, we release version 2.1.0, which mainly is a bugfix and stability release:

http://www.instantreality.org/downloads/

Notes for Linux users:
Currently the only officially supported distribution is Ubuntu 10.04 (old Ubuntu 9.10 is no longer supported). Debian is updated to version 6.0.
Furthermore, for distributions like RedHat / CentOS please refer to the daily builds section.

InstantReality 2.0 Released

Monday, January 31st, 2011

After (a way to long) beta period of three years the development process is now at a point where we finally release the official version 2.0:

http://www.instantreality.org/downloads/

Besides major and minor bugfixes this release includes also some new features,  which were added since Beta7. There is also a new online section that provides examples to some of these new features.

http://www.instantreality.org/examples/

_New Base Features_:

New and much easier license installation process with xxx.irlicense mime-types

Realtime texture-compression to improve cluster-rendering (e.g. for movies)

SAI plugins now support DOM access for X3DOM (www.x3dom.org)

New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes

New W3C XMLHttpRequest object in JavaScript

_New Nodes_

Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate

TreeSensor: BboxSensor2D

Geometry3D: SphericalHarmonics

Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture

_New Devices_:

Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.

SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector

TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.

NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.

_Improved Base Features_:

Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)

BUILDS:

We provide 32/64-bit builds for Windows and the major Linux-distributions and Universal-Builds for Mac.

__IMPORTANT INFORMATION FOR IO-PLUGIN DEVELOPERS__

This release now uses VisualStudio 8 on Windows. Please recompile/relink you C++ Plugins for the IO-Subsystem.