instantreality 1.0


InstantReality 2.0 Released

January 31st, 2011

After (a way to long) beta period of three years the development process is now at a point where we finally release the official version 2.0:

Besides major and minor bugfixes this release includes also some new features,  which were added since Beta7. There is also a new online section that provides examples to some of these new features.

_New Base Features_:

New and much easier license installation process with xxx.irlicense mime-types

Realtime texture-compression to improve cluster-rendering (e.g. for movies)

SAI plugins now support DOM access for X3DOM (

New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes

New W3C XMLHttpRequest object in JavaScript

_New Nodes_

Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate

TreeSensor: BboxSensor2D

Geometry3D: SphericalHarmonics

Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture

_New Devices_:

Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.

SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector

TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.

NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.

_Improved Base Features_:

Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)


We provide 32/64-bit builds for Windows and the major Linux-distributions and Universal-Builds for Mac.


This release now uses VisualStudio 8 on Windows. Please recompile/relink you C++ Plugins for the IO-Subsystem.

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