Archive for August, 2012

InstantReality at Siggraph 2012

Thursday, August 2nd, 2012

Come meet the developer team at the exhibition floor of Siggraph 2012 in Los Angeles in booth #234! We brought some new Kinect goodies with us and will show a fusion of InstantReality as a service for out-of-core rendering with X3DOM. It’ll blow your mind! For those who can’t wait to see it, here is a 14.5 million triangle model paged to an iPad.


InstantReality 2.2.0 Released

Thursday, August 2nd, 2012

Today we release version 2.2.0, which apart from bugfixes provides some new features: we’ve revamped our internal binary loader, providing support for more formats, multitouch support on Windows 7 and Mac OS X, a Microsoft Kinect backend, an all new release target for Ubuntu 12.04 and much more! Go check it out in the downloads section: