Archive for July, 2013

InstantReality and X3DOM at SIGGRAPH 2013

Thursday, July 18th, 2013

Join the dev-team of Instant Reality and X3DOM at the exhibition floor of SIGGRAPH 2013 in Anaheim. We’re located in booth #233 and will show you the latest and greatest in X3D web-technology, fusing desktop and web environments to create streaming applications. We will also bring along new hardware toys which have been added to Instant Reality, as well as a demonstration of the latest progressive mesh compression technique we’re developing right now. See you there!


InstantReality 2.3.0 Released

Thursday, July 18th, 2013

We’re happy to announce the release of version 2.3.0, featuring LAS and BinaryGeometry loaders, a licensable OpenJT loader (you can already load JT files and try it out) and a new texture node to load Polynomial Texture Maps. More importantly however, we welcome the Leap Motion and Oculus Rift to our supported hardware family. On Windows, you can also access the updated OpenNI and NiTE 2.0 node, NI2. Tutorials are ready at your disposal! Get your copy here: