Author Archive

Instant Reality 2.8.0 Release

Wednesday, July 27th, 2016

dragon_blend

The 2.8.0 Q2 2016 release of InstantReality focuses on tool chain as well as service platform updates and improvements.

The toolchain improvements focus on support for auxiliary attributes and data. Auxiliary attributes can be a description of parts or their measures. Auxiliary data can be a set of viewpoints or cutting planes. These auxiliary attributes and data can be dynamically turned on/off or selected in our new Aux Inspector Dialog by clients such as webVis.

The new improved version 1.0 of MOPS features additional methods for segmentation, atlas packing, precomputed ambient occlusion, as well as advanced configuration possibilities.

You can see additional details in the Changelog.

Get the new builds here:
https://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

MueGen Driving Simulator by Fraunhofer Austria

Tuesday, June 28th, 2016

IMG_2720

IMG_2729

MueGenConstruction

Fraunhofer Austria developed an optimized 3D stereoscopic display based on parallax barriers for a driving simulator. The simulator is built and run by the Institute of Automotive Engineering at the Graz University of Technology. The overall purpose of the simulator is to enable user studies in a reproducible environment under controlled conditions to test and evaluate advanced driver assistance systems.

The Simulator consists of a modified MINI Countryman chassis with eight liquid-crystal displays (LCDs) mounted around windscreen and front side windows. Four 55inch LCDs are placed radially around the hood of the car in a slanted angle. Two 23inch LCDs are used for each of the two front side windows. The four LCDs in the front are equipped with parallax barriers made of 2cm thick acrylic glass to minimize strain caused by the slanted angle. Each barrier is printed with a custom-made striped pattern, which is the result of an optimization process. The displays are connected to a cluster of four “standard” computers with powerful graphics cards. Instant Reality is used for rendering.

The project “MueGen Driving” is funded by the Austrian Ministry for Transport, Innovation and Technology and the Austrian Research Agency in the FEMtech Program Talents. Furthermore, the work is supported by the government of the Austrian federal state of Styria within the project “CUBA– Contextual User Behavior Analysis”.

 

Project website

 

Instant Reality 2.7.0 Release

Monday, April 11th, 2016

polymesh-panorama_flat


The 2.7.0 Q1 2016 release of InstantReality focuses on tool chain as well as service platform updates and improvements.

It features tool chain improvements for aopt (for example inital binaryGLTFVersion support, bundled export with all resources) and an all new improved version of MOPS (0.5.0, featuring, in particular, guaranteed bijective UV parameterization and improved mesh segmentation).

You can see additional details in the Changelog.

Get the new builds here:
http://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

Instant Reality 2.6.0 Q3 2015 Release

Wednesday, September 30th, 2015

The 2.6.0 release is the first all 64Bit release, including a new cocoa runtime for MacOS 10.10.
Floops in InstantPlayer Cocoa
This release features tool chain updates, in particular for aopt (e.g. improved normal compression and improved striping) and MOPS (all new improved version 0.3.0, including mean value and virtual boundary parametrizations).

You can see additional details in the Changelog.

Get the new builds here:
http://www.instantreality.org/downloads/

If you are interested in other platforms, feel free to browse the Dailybuild archives:
http://www.instantreality.org/downloads/dailybuild/

InstantReality 2.0 Released

Monday, January 31st, 2011

After (a way to long) beta period of three years the development process is now at a point where we finally release the official version 2.0:

http://www.instantreality.org/downloads/

Besides major and minor bugfixes this release includes also some new features,  which were added since Beta7. There is also a new online section that provides examples to some of these new features.

http://www.instantreality.org/examples/

_New Base Features_:

New and much easier license installation process with xxx.irlicense mime-types

Realtime texture-compression to improve cluster-rendering (e.g. for movies)

SAI plugins now support DOM access for X3DOM (www.x3dom.org)

New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes

New W3C XMLHttpRequest object in JavaScript

_New Nodes_

Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate

TreeSensor: BboxSensor2D

Geometry3D: SphericalHarmonics

Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture

_New Devices_:

Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.

SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector

TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.

NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.

_Improved Base Features_:

Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)

BUILDS:

We provide 32/64-bit builds for Windows and the major Linux-distributions and Universal-Builds for Mac.

__IMPORTANT INFORMATION FOR IO-PLUGIN DEVELOPERS__

This release now uses VisualStudio 8 on Windows. Please recompile/relink you C++ Plugins for the IO-Subsystem.

OpenNI/Kinect skeleton tracking

Tuesday, January 11th, 2011

This example in our SVN repository shows how a hooked up Kinect device can be used to track a user skeleton. The new NI InstantIO node provides the input data which is converted to a small stick figure. To get going, simply stand in front of the camera and hold your arms up to form a Psi pose. This will trigger the user calibration, which after a successful run, will allow the skeleton tracker to run properly.

InstantReality RC2

Monday, July 19th, 2010

We have released a RC-2 of our Framework instantreality with some fixes for download:

  • On Windows the aopt optimizer was broken (caused by missing OpenMP libraries)
  • Rendering backend was compiled with debug flags activated

Please test your content and report any issue in the forum.