We have an official spot at the Software Cluster booth (Hall 26, booth F30) and demo the latest x3dom and instantreality features!
Come by to see some interesting demos, talk to the developers and chat about idea, design and implementation issues you have. Look out for the white multi-touch table!
Archive for the ‘News’ Category
CeBIT 2012
Thursday, March 1st, 2012Call for papers: Dec3D2012 and Web3D2012
Wednesday, February 1st, 2012We are happy to announce two related scientific conferences, which are coming up soon and where members of the InstantReality and X3DOM team are directly involved as part of the organizing committee:
the Dec3D 2012 Workshop in conjunction with WWW2012 in April located in Lyon, France, as well as the 17th International Web3D 2012 Conference that is co-located with ACM Siggraph 2012 and held in Los Angeles, USA.
Both conferences include a ‘call for papers’ for related scientific material:
- CfP: Dec3D 2012 Workshop. Paper Deadline: 22/02/2012 (EXTENDED workshop deadline is now on 29/02/2012)
- CfP: Web3D 2012 Conference. Paper Deadline: 03/04/2012
Please consider contributing a paper, if you use or extend X3DOM and/or InstantReality in some kind of scientific project or work on related topics.
InstantReality 2.1.0 Released
Wednesday, November 2nd, 2011Today, we release version 2.1.0, which mainly is a bugfix and stability release:
http://www.instantreality.org/downloads/
Notes for Linux users:
Currently the only officially supported distribution is Ubuntu 10.04 (old Ubuntu 9.10 is no longer supported). Debian is updated to version 6.0.
Furthermore, for distributions like RedHat / CentOS please refer to the daily builds section.
PhD Positions/ Scholarships at Technical University of Darmstadt/ Germany
Monday, October 10th, 2011TU Darmstadt offers two scholarships in Visual Computing technologies. One position has a strong focus on declarative 3D in the web (esp. X3DOM and WebGL development) :
- Declarative 3D in the Web – Efficient and flexible declaration and visualization of interactive 3D web content
The other one is more focused on the development of a software platform for Augmented and Mixed Reality applications:
- Visual Computing Platforms – A “unified reality” platform for a direct coupling of image analysis and synthesis metaphors
More information can be found here: http://www.gris.tu-darmstadt.de/home/jobs/
These PhD positions at the TU Darmstadt will give the possibility to perform the PhD studies in close cooperation with Fraunhofer IGD, an internationally renowned research institute. The scholarships are initially limited to two years and can be complemented with an additional contract at Fraunhofer IGD in Darmstadt.
The Technical University of Darmstadt is an equal opportunity employer. Women are especially encouraged to apply. Handicapped applicants with comparable qualification will be given preferential treatment.
Siggraph 2011
Thursday, August 4th, 2011Following up Michael’s and Jens’ Kinect-Experiment: Freezing like Han Solo earlier this year, we ported their Processing version to our instantreality platform.
Come meet us at Siggraph, booth #814, Vancouver, and get freezed through our demo and learn about the power of insantreality, X3D and X3DOM which livens every single triangle and all your 3D content in your browser — plugin-free.
CeBit 2011
Monday, February 28th, 2011We have an official spot at the Fraunhofer booth (Hall 9, booth B36) and demo the latest x3dom.org and instantreality.org feature! This includes multi-touch-events, native ios-brower with “declarative vision pipeline” in HTML and X3DOM running in Internet-Explorer utilizing the IR-plugin.
Come by to see some interesting demos, talk to the developers and chat about the idea, design and implementation issues you have. Look for the large L-shaped multi-touch table!
Support for Ubuntu 10.10 & Debian 6.0
Wednesday, February 16th, 2011We switched 4 machines to a newer version and by that, we end the support for the older platforms.
- We quit support for Ubuntu 9.10 (x32/x64) and Debian 5.0 (x32/x64)
- We start supporting Ubuntu 10.10 (x32/x64) and Debian 6.0 (x32/x64)
InstantReality 2.0 Released
Monday, January 31st, 2011After (a way to long) beta period of three years the development process is now at a point where we finally release the official version 2.0:
http://www.instantreality.org/downloads/
Besides major and minor bugfixes this release includes also some new features, which were added since Beta7. There is also a new online section that provides examples to some of these new features.
http://www.instantreality.org/examples/
_New Base Features_:
New and much easier license installation process with xxx.irlicense mime-types
Realtime texture-compression to improve cluster-rendering (e.g. for movies)
SAI plugins now support DOM access for X3DOM (www.x3dom.org)
New download/ creation manager which creates a context in parallel – used in Inline and GeoLOD nodes
New W3C XMLHttpRequest object in JavaScript
_New Nodes_
Geospatial: GeoPositionInterpolator, GeoProximitySensor, GeoElevationGrid, GeoLOD, GeoOrigin, GeoTouchSensor, GeoMetadata, GeoViewpoint, GeoLocation, GeoCoordinate
TreeSensor: BboxSensor2D
Geometry3D: SphericalHarmonics
Shader: SurfaceShader, CommonSurfaceShader, SurfaceShaderTexture
_New Devices_:
Replaced Wii backend with a new implementation that has improved support for buttons, accelerometer, IR cmera, board, event rumble and LED output.
SHORE-FaceTracker: integrated Fraunhofer IIS – SHORE FaceDetector
TUIO-backend: InstantIO TUIO 1.1 device support for receiving 2D, 2.5D, 3D udp packages.
NI-Backend: Microsoft Kinect and other OpenNI compatible devices supporting camera color and depth frames, skeleton tracking, user and gesture recognition.
_Improved Base Features_:
Large-Scene rendering performance: New hierarchic small feature culler (check Environment.smallFeatureCullingMode)
BUILDS:
We provide 32/64-bit builds for Windows and the major Linux-distributions and Universal-Builds for Mac.
__IMPORTANT INFORMATION FOR IO-PLUGIN DEVELOPERS__
This release now uses VisualStudio 8 on Windows. Please recompile/relink you C++ Plugins for the IO-Subsystem.
Instant goes Siggraph Asia
Wednesday, December 15th, 2010The team from Fraunhofer IDM@NTU in Singapore demonstrates the InstantReality system at Siggraph Asia this week. Come to booth #E26, the Web3D booth, to see the InstantPlayer and InstantMini system in action.
Microsoft Kinect
Thursday, December 2nd, 2010Coming to an Instant Player near you, “when it’s done”.