Virtual Graffiti was the eye-catcher of the booth of car manufacturer SMART at this years. The new design and technology of Virtual Graffiti make it easy-to-install and easy-to-use. Many new features, such as automatic sending of the painting at your e-mail address, are now available.
Archive for the ‘Exhibition’ Category
Virtual Graffiti at the International Automotive Fair (IAA)
Sunday, January 17th, 2010InViS – Integrated Virtual Shipbuilding
Saturday, January 16th, 2010The BMBF-funded project InViS (Integrated Virtual Shipbuilding) aimed at developing innovative tools for the product development and at their integration and introduction in shipbuilding industry. Focus was laid on concepts for integration of Virtual Reality (VR), tele-cooperation and simulation in the product development process. On top of the integration platform the instantreality player was used as tool that provides interactive operation capability to the platform’s services.
Architecture Visualisation – Messe Frankfurt GmbH
Friday, January 15th, 2010To validate the architecture of the planned exhibition halls the Frankfurt Fair is using the instant reality player for interactive exploring the architectural 3-D models. Starting from the architectural 2-D plans a high quality 3-D model of the booth area has been generated by Mainfeld. This model is visualised using the instantplayer within a CAVE environment and on the HEyeWall. Therefore the walk model has been implemented realising intuitive navigation through the VR model. In contrast to the free 3-D flying mode the walk mode avoids the penetration of walls and it supports a walking simulation on floors and stairs. Thus an intuitive navigation algorithm has been implemented that is dedicated to users with no experiences in 3-D computer graphics. Using this architecture visualisation the decision making process of the architecture planning was supported. VR visualisation of architecture has been proofed as a valuable planning tool.
Kaskade
Thursday, January 14th, 2010Kaskade is an interactive, stereoscopic X3D installation visualising parasitic behaviour. Using a WiiMote the user can navigate through a continously reconfiguring landscape made up of a 7×7 grid whose cells are controlled by a modified Game-Of-Life algorithm with four states. Each algorithm state is mapped to one of four visual representations: desert, forest, city and industry. These representations are fully animated for setup and tear down making the landscape an unpredictable, ever-changing world to explore. Using GLSL-Shaders a sketched look was realized. The project was developed as diploma thesis at the CrossMediaLab of the HfG Offenbach.
Virtual Graffiti
Wednesday, January 13th, 2010IGD/CAMTech’s Virtual Graffiti was selected to be exhibited in Singapore Science Centre’s iFuture exhibition from December 2006 to April 2007. During the iFuture Opening on 10 Dec 2006, Guest of Honour, President S.R Nathan and Dr Tony Tan were present to grace the event.
Interactive Goal Keeper
Tuesday, January 12th, 2010The interactive goal keeper-game is a virtual application for audience entertainment to use on exhibitions and on sales promotion. Via camera, the player beomes integrated into the virtual soccer scene. As a goalkeeper, the player has to catch the computer-animated balls. During the game a photo of the player will be taken and printed afterwards including the respective company’s branding.
Visualization of Statistics in Virtual Reality
Monday, January 11th, 2010This project tries to find new possibilities for the representation of high statistic values by using the endless virtual space. One can operate, inspect and thus physically experience huge diagrams in the virtual reality by means of an avatar. To make the diagrams more
seizable one can compare them with objects e.g. the Eiffel Tower. The user can operate and navigate different layers with different topics by means of two interface devices a gamepad and a hmd. Sensors of touch and proximity induce the growth of diagrams and the representation of dynamic information. The project was developed as diploma thesis at the and the institute.
Cybersaw – A Mixed Reality Chainsaw
Sunday, January 10th, 2010Fraunhofer IGD created an entertaining chainsaw simulation for the worldwide leading chainsaw manufacturers . The project simulates a typical working scenario with chainsaws via Mixed Reality technology. The main attraction is its interaction device: a real chainsaw with haptic and tracking capabilities.
Vivera – Photorealistic Rendering
Saturday, January 9th, 2010The presented the installation “Photorealistic Rendering” durng CeBIT 2006. The installation shows a 3D model of a BMW 1 Series car rendered in photorealistic quality. To expose the link between “photography” and “rendering” a light table with photographies of the car is used as interation device. When a user touches a photography the virtual camera shows the rendered car moves in the same position as on the photo.
Coperion – Bulk Material Plant Visualization
Friday, January 8th, 2010The is the global market and technology leader for compounding systems, bulk materials plants and components. The institute and used the instant technology to create a real time visualization of Coperion’s bulk materials plants. instant’s powerful particle system made it possible to simulate the complex internal processes and the flow of different bulk materials in real time.