ShaderPart
The ShaderPart node defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.
Inheritance
Code
XML encoding
<ShaderPart type='VERTEX' profile='' url='' logFeature='' />
Classic encoding
ShaderPart { type "VERTEX" profile [""] url [""] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
type | SFString | initializeOnly | VERTEX | VERTEX; FRAGMENT; GEOMETRY | Indicates whether this object shall be compiled as a vertex shader, fragment shader or geo shader type. | |
url | MFString | inputOutput | cdata | Points to a shader file or contains shader code. The shader code will be interpreted according to the type field. When the url field contains no values ([]), this object instance is ignored. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |