ShaderPart
The ShaderPart node defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.
Inheritance
Code
XML encoding
<ShaderPart type='VERTEX' profile='' url='' logFeature='' />
Classic encoding
ShaderPart { type "VERTEX" profile [""] url [""] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
profile | MFString | inputOutput | defines one profile per url entry. The profile values depend on the "type" setting and runtime-system. The "auto" value selects the default setting | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |