instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

DeviceHandler

A device handler describes the mapping of sensor field to a device abstraction layer.

Inheritance

Code

XML encoding
<DeviceHandler type=''
name=''
description=''
labelDic=''
parameterDic=''
logFeature=''
 />
Classic encoding
DeviceHandler {
	type ""
	name ""
	description ""
	labelDic [""]
	parameterDic [""]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString labelDic MFString initializeOnly Multifield that defines the sensor and device mapping. Two valuesare used to connect a device with a sensor.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
MFString parameterDic MFString initializeOnly Parameter fields for the used devices. Two strings are used toconfigure a device. First is the device name and second is theparameter string. For each used device a device, parameter pairmust be given
SFString description SFString initializeOnly Textual description
SFString name SFString initializeOnly Name of the handler.
SFString type SFString initializeOnly Interaction abstraction layer e.g. InstantIO