Engine component
: This component provides an enginegraph. The engine is completely separated from the scenegraph. For this reason it’s well-suited for scene-independet configurations (like clustering) and passes to be performed per frame, not per node. The device backends implemented in HID (Human interface devices) can be accessed/connected via the engine graph and easily used in the scene.
| Name | Standard | Status | Comment |
|---|---|---|---|
| ClientJob | Avalon | stable | |
| ClusterWindow | Avalon | stable | |
| CollisionJob | Avalon | stable | |
| ColorDisplayFilter | Avalon | stable | |
| CombinerJob | Avalon | stable | |
| DeferredViewarea | Avalon | alpha | |
| DeviceHandler | Avalon | stable | |
| DistortionDisplayFilter | Avalon | stable | |
| Engine | Avalon | stable | |
| ExternalInterfaceJob | Avalon | stable | |
| InteractionJob | Avalon | stable | |
| LocalWindow | Avalon | stable | |
| MatrixViewModifier | Avalon | stable | |
| MultiDisplayClusterWindow | Avalon | stable | |
| Navigator2D | Avalon | stable | |
| ProjectionViewModifier | Avalon | stable | |
| RenderJob | Avalon | stable | |
| ResolutionDisplayFilter | Avalon | stable | |
| ShearedStereoViewModifier | Avalon | stable | |
| SortFirstClusterWindow | Avalon | stable | |
| SortLastClusterWindow | Avalon | stable | |
| SoundJob | Avalon | stable | |
| StandardViewarea | Avalon | stable | |
| SynchronizeJob | Avalon | stable | |
| TileViewModifier | Avalon | stable | |
| TiledClusterWindow | Avalon | stable | |
| TimerJob | Avalon | stable | |
| Viewarea | X3D3.2 | stable | |
| WebInterfaceJob | Avalon | stable | |
| WebServiceJob | Avalon | stable | |
| Window | Avalon | stable | |
| WindowGroup | Avalon | stable |