instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

CollisionJob

Collision detection job

Inheritance

Code

XML encoding
<CollisionJob triggerName='Collision'
multithread='TRUE'
handler='auto'
enabled='TRUE'
runTime='0'
logFeature=''
 />
Classic encoding
CollisionJob {
	triggerName "Collision"
	multithread TRUE
	handler "auto"
	enabled TRUE
	runTime 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Collision name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot.
SFBool multithread SFBool inputOutput TRUE If true, collision detection is done in a separate thread. Thisis only a hint. This field can be ignored depending on the usedcollision handler
SFString handler SFString initializeOnly auto e.g. Solid, Col (type name of CollisionHandler); auto uses the default for the current run-time environment
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
SFTime exec SFTime inputOnly This event is used to exec the job
SFTime pre SFTime outputOnly This event is triggered when the job starts
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime runTime SFTime initializeOnly 0 Time when execution was finished
SFNode metadata SFNode initializeOnly MetadataObject container for payload metadata inside MetadataSet element
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything