We love X3D. Be inspired by actual studies, small demos, and experiments, accessible on our SVN Server. Have a look on best practices and how-to's when working with X3D and the instant reality framework.
Dev area for creators: Complete
These examples demonstrate the features of the new CommonSurfaceShader node.
Included are examples for normal mapping, the perfect specular component, and an example of a scene exported from 3ds max.
The new Geospatial-Examples demostrate the support for X3D’s Geospatial component in InstantReality.
This example in our SVN repository shows how a hooked up Kinect device can be used to track a user skeleton. The new NI InstantIO node provides the input data which is converted to a small stick figure. To get going, simply stand in front of the camera and hold your arms up to form a Psi pose. This will trigger the user calibration, which after a successful run, will allow the skeleton tracker to run properly.
We have added a little example, which shows how to use QT-Widgets as an interactive Texture inside X3D Scenes, to our example SVN.
Little example for animating content of a ParticleSet, down-loadable from our SVN. This example was created in a way that it loads an image and for that parametrize the structure of the particle set. For that, you can change the input image to anything you like. Inside a fraction_changed event the z-value and the alpha blending of each particle is animated by sin & random functions.