instantreality 1.0

Component:
EnvironmentalEffects
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureGrabOverlay

Defines a single overlay for grabbing the framebuffer content into a texture. Overlays can only be uses as parts/childs of a Foreground node. Use a Foreground node to group overlays.

Inheritance

Code

XML encoding
<TextureGrabOverlay autoResize='TRUE'
enabled='TRUE'
exclusive='FALSE'
logFeature=''
 />
Classic encoding
TextureGrabOverlay {
	autoResize TRUE
	enabled TRUE
	exclusive FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool autoResize SFBool inputOutput TRUE Automatically resize the texture when the viewport size changes.
SFBool enabled SFBool inputOutput TRUE flag to enable/disable the overlay
SFBool exclusive SFBool inputOutput FALSE defines if the overlay should be exclusive visible or not
SFNode texture SFNode inputOutput SingleTexture The texture to grab into. Hint: Use a SolidTexture.