instantreality 1.0

Component:
EnvironmentalEffects
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

SolidBackground (Standard name: BackgroundBindable)

Clears the Viewport with the given color. Default is black.

Inheritance

Code

XML encoding
<SolidBackground color='0 0 0'
transparency='0'
clearDepth='1.0'
clearMode='auto'
clearStencilBitplanes='-1'
isDefault='FALSE'
description=''
triggerName='Synchronize'
logFeature=''
 />
Classic encoding
SolidBackground {
	color 0 0 0
	transparency 0
	clearDepth 1.0
	clearMode "auto"
	clearStencilBitplanes -1
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool isDefault SFBool initializeOnly FALSE indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint))
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
XFAny bind XFAny inputOnly sending any event to this slot will bind/activate the Bindable
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
SFFloat clearDepth SFFloat inputOutput 1.0 [0, 1] Depth value for clear, defaults to 1.
SFString clearMode SFString inputOutput auto [auto, none, color, depth, colorDepth] Determines which buffer shall be cleared (if not set, color and depth are cleared).
SFInt32 clearStencilBitplanes SFInt32 inputOutput -1 Usually 0 is used to clear all stencil bitplanes (clear is deactivated if smaller zero).
SFColor color SFColor inputOutput 0 0 0 the clear color
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything