PointLight
PointLight is a light source that illuminates shapes in all directions Light illuminates all geometry and is not scoped by scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry. Hint: HeadLight is controlled by NavigationInfo.
Inheritance
Code
XML encoding
<PointLight on='TRUE' logFeature='' proxyGeometrySize='1 1 1' shadowIntensity='0' showProxyGeometry='FALSE' intensity='1' color='1 1 1' ambientIntensity='0' global='TRUE' location='0 0 0' radius='100' attenuation='1 0 0' />
Classic encoding
PointLight { on TRUE logFeature [""] proxyGeometrySize 1 1 1 shadowIntensity 0 showProxyGeometry FALSE intensity 1 color 1 1 1 ambientIntensity 0 global TRUE location 0 0 0 radius 100 attenuation 1 0 0 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
attenuation | SFVec3f | inputOutput | 1 0 0 | Constant, linear-distance and squared-distance dropoff factors. | ||
color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
global | SFBool | inputOutput | TRUE | indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node) | ||
intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
location | SFVec3f | inputOutput | 0 0 0 | Position of light relative to local coordinate system. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
radius | SFFloat | inputOutput | 100 | (NOT IMPLEMENTED YET) Maximum effective distance of light relative to local light position, affected by ancestor scaling. |