instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

Normal3D (Standard name: Normal)

Normal is a set of 3D surface-normal vectors Normal values are optional perpendicular directions, used per-polygon or per-vertex for lighting and shading. Hint: used by IndexedFaceSet and ElevationGrid.

Inheritance

Code

XML encoding
<Normal3D vector=''
normalize='FALSE'
logFeature=''
 />
Classic encoding
Normal3D {
	vector []
	normalize FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool normalize SFBool inputOutput FALSE specifies whether to normalize the normal vectors. TRUE normalizes the normals, FALSE doesn't normalize.
MFVec3f vector MFVec3f inputOutput set of unit-length normal vectors, corresponding to indexed polygons or vertices.