instantreality 1.0

Component:
Grouping
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

MatrixTransform

Grouping node similiar to transform with the exception that the internal matrix state can directly be set.

Inheritance

Code

XML encoding
<MatrixTransform matrix='identity'
invert='FALSE'
showProxyGeometry='FALSE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
MatrixTransform {
	matrix identity
	invert FALSE
	showProxyGeometry FALSE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool invert SFBool inputOutput FALSE inverts matrix if true
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFMatrix4f matrix SFMatrix4f inputOutput identity Holds the transformation matrix.
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
SFBool showProxyGeometry SFBool inputOutput FALSE show cartesian coordinate system