InstantAnimationContainer
This node contains references to transitional action components.
Inheritance
Code
XML encoding
<InstantAnimationContainer fieldnames='' targetnames='' logFeature='' name='' menuEntry='' mediaId='' />
Classic encoding
InstantAnimationContainer {
fieldnames [""]
targetnames [""]
logFeature [""]
name ""
menuEntry [""]
mediaId ""
}
Interface
Filter: X3D only | Avalon only | All
| id | Name | DataType | PartType | Default | ValueType | Description |
|---|---|---|---|---|---|---|
| sensor | SFNode | inputOutput | PointingSensor | reference to pointing sensor for ui handling | ||
| mediaId | SFString | inputOutput | holds id of media-/ui- object | |||
| menuEntry | MFString | inputOutput | entry names as needed for menus | |||
| errorMsg | SFString | inputOnly | can receive error strings from eg scripts | |||
| name | SFString | initializeOnly | name of animation node | |||
| metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
| targetnames | MFString | initializeOnly | names of target nodes to be animated resp. changed | |||
| logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
| fieldnames | MFString | initializeOnly | to find the field inside the target |
