instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
abstract
Standard:
X3D3.0

ImageSourceTexture

Abstract base class for all Images can source a single stream of pixel data

Inheritance

Code

XML encoding
<ImageSourceTexture envColor='1 1 1 1'
envMode='auto'
envSource='auto'
autoScale='TRUE'
envFunction='auto'
minFilter='auto'
compression='auto'
repeatT='TRUE'
repeatS='TRUE'
magFilter='auto'
repeatR='TRUE'
pixelScale='1'
pixelFormat='keep'
pixelType='keep'
internalFormat='auto'
anisotropy='1'
logFeature=''
 />
Classic encoding
ImageSourceTexture {
	envColor 1 1 1 1
	envMode "auto"
	envSource "auto"
	autoScale TRUE
	envFunction "auto"
	minFilter "auto"
	compression "auto"
	repeatT TRUE
	repeatS TRUE
	magFilter "auto"
	repeatR TRUE
	pixelScale 1
	pixelFormat "keep"
	pixelType "keep"
	internalFormat "auto"
	anisotropy 1
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.