instantreality 1.0

Component:
EnvironmentalEffects
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

ImageBackground

Draws a Background image.

Inheritance

Code

XML encoding
<ImageBackground color='1 1 1 1'
texCoords='0 0, 1 0, 1 1, 0 1'
clearStencilBitplanes='-1'
isDefault='FALSE'
description=''
triggerName='Synchronize'
logFeature=''
 />
Classic encoding
ImageBackground {
	color 1 1 1 1
	texCoords [0 0, 1 0, 1 1, 0 1]
	clearStencilBitplanes -1
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool isDefault SFBool initializeOnly FALSE indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint))
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
XFAny bind XFAny inputOnly sending any event to this slot will bind/activate the Bindable
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
SFInt32 clearStencilBitplanes SFInt32 inputOutput -1 Usually 0 is used to clear all stencil bitplanes (clear is deactivated if smaller zero).
SFColorRGBA color SFColorRGBA inputOutput 1 1 1 1 background color (if the texutre does not fill the whole screen)
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
MFVec2f texCoords MFVec2f inputOutput 0 0, 1 0, 1 1, 0 1 texture coordinates for the screen-filling quad.
SFNode texture SFNode inputOutput SingleTexture the texture that should be shown in the background