instantreality 1.0

Component:
Geospatial
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

GeoLOD

GeoLOD provides quadtree level-of-detail loading/unloading for multi-resolution terrains. GeoLOD can contain children and GeoOrigin nodes. Hint: children nodes expose the scene graph for the currently loaded set of nodes. Hint: rootNode specifies the geometry of the root tile. Warning: do not use rootUrl and rootNode simultaneously, since each specifies the root tile.

Inheritance

Code

XML encoding
<GeoLOD geoSystem=''GD','WE''
rootUrl=''
child1Url=''
child2Url=''
child3Url=''
child4Url=''
center='0 0 0'
range='10'
triggerName='Synchronize'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
GeoLOD {
	geoSystem ["'GD','WE'"]
	rootUrl [""]
	child1Url [""]
	child2Url [""]
	child3Url [""]
	child4Url [""]
	center 0 0 0
	range 10
	triggerName "Synchronize"
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.