instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

FaceSet

The FaceSet node represents a 3D geometry formed by constructing faces from 3D vertices specified in the "vertexCount" field. Number of vertices in the "vertexCount" field shall be [3,inf)

Inheritance

Code

XML encoding
<FaceSet vertexCount=''
lit='TRUE'
convex='TRUE'
normalPerVertex='TRUE'
colorPerVertex='TRUE'
ccw='TRUE'
creaseAngle='0'
solid='TRUE'
showNormalLength='0'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
FaceSet {
	vertexCount []
	lit TRUE
	convex TRUE
	normalPerVertex TRUE
	colorPerVertex TRUE
	ccw TRUE
	creaseAngle 0
	solid TRUE
	showNormalLength 0
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
SFBool convex SFBool initializeOnly TRUE Specifies whether all polygons in a shape are convex. A convex polygon is planar, does not intersect itself, and has all interior angles less then; 180 degrees. Warning: Non planar and self intersecting polygons may produce undefined results even if the convex field is FALSE.
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFBool lit SFBool inputOutput TRUE Specifies whether the Shape is lit.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFFloat showNormalLength SFFloat inputOutput 0 [0, Inf) Length of normals. If zero (default), normals are not shown.
MFInt32 vertexCount MFInt32 inputOutput [3, inf) Describes how many vertices are to be used in each face from the coordinate field. Coordinates are assigned to each face by taking vertexCount[n] vertices from the coordinate field.