instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Extrusion

Extrusion is a geometry node stretching a 2D cross section along a 3D-spine path in the local coordinate system Scaling/rotating cross-sections can produce a variety of shapes. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Extrusion logFeature=''
optimizationMode='auto'
cacheMode='auto'
normalUpdateMode='nice'
invalidateVolume='FALSE'
multiResolutionLevel='1'
resolution='1'
lit='TRUE'
spine='0 0 0, 0 1 0'
scale='1 1'
orientation='0 0 1 0'
crossSection='1 1, 1 -1, -1 -1, -1 1, 1 1'
creaseAngle='0'
beginCap='TRUE'
endCap='TRUE'
ccw='TRUE'
convex='TRUE'
solid='TRUE'
 />
Classic encoding
Extrusion {
	logFeature [""]
	optimizationMode ["auto"]
	cacheMode "auto"
	normalUpdateMode "nice"
	invalidateVolume FALSE
	multiResolutionLevel 1
	resolution 1
	lit TRUE
	spine [0 0 0, 0 1 0]
	scale [1 1]
	orientation [0 0 1 0]
	crossSection [1 1, 1 -1, -1 -1, -1 1, 1 1]
	creaseAngle 0
	beginCap TRUE
	endCap TRUE
	ccw TRUE
	convex TRUE
	solid TRUE
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh