instantreality 1.0

Component:
Geometry3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

ElevationGrid

ElevationGrid is a geometry node. ElevationGrid is a rectangular grid of varying height above a flat surface. ElevationGrid can contain Color, Normal and TextureCoordinate nodes. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.

Inheritance

Code

XML encoding
<ElevationGrid logFeature=''
optimizationMode='auto'
normalUpdateMode='nice'
cacheMode='auto'
multiResolutionLevel='1'
invalidateVolume='FALSE'
resolution='1'
zSpacing='1'
zDimension='0'
lit='TRUE'
xDimension='0'
xSpacing='1'
normalPerVertex='TRUE'
solid='TRUE'
colorPerVertex='TRUE'
creaseAngle='0'
ccw='TRUE'
height=''
 />
Classic encoding
ElevationGrid {
	logFeature [""]
	optimizationMode ["auto"]
	normalUpdateMode "nice"
	cacheMode "auto"
	multiResolutionLevel 1
	invalidateVolume FALSE
	resolution 1
	zSpacing 1
	zDimension 0
	lit TRUE
	xDimension 0
	xSpacing 1
	normalPerVertex TRUE
	solid TRUE
	colorPerVertex TRUE
	creaseAngle 0
	ccw TRUE
	height []
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFBool lit SFBool initializeOnly TRUE Specifies whether the Shape is lit.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh