instantreality 1.0

Component:
Navigation
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

Collision

Collision detects camera-to-object contact using current Viewpoint and NavigationInfo avatarSize. Collision is a Grouping node that handles collision detection for its children. Collision can contain a single proxy child node for substitute collision-detection geometry. Note: proxy geometry is not rendered. Note: PointSet, IndexedLineSet, LineSet and Text do not trigger collisions. Hint: improve performance using proxy for simpler contact-calculation geometry. Hint: NavigationInfo types ''WALK' 'FLY'' support camera-to-object collision detection. Hint: insert a Shape node before adding geometry or Appearance.

Inheritance

Code

XML encoding
<Collision enabled='TRUE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
Collision {
	enabled TRUE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.