Kaskade is an interactive, stereoscopic X3D installation visualising parasitic behaviour. Using a WiiMote the user can navigate through a continously reconfiguring landscape made up of a 7×7 grid whose cells are controlled by a modified Game-Of-Life algorithm with four states. Each algorithm state is mapped to one of four visual representations: desert, forest, city and industry. These representations are fully animated for setup and tear down making the landscape an unpredictable, ever-changing world to explore. Using GLSL-Shaders a sketched look was realized. The project was developed as diploma thesis at the CrossMediaLab of the HfG Offenbach.